I don’t know if there is anything useful here, but there might be.
Manning is coming out with a new book on math for programmers. It looks like it uses Python.
I’m not sure if this other one was mentioned yet:
I don’t know if the resources here are useful, but I saw it in a newsletter today.
7-hour algebra video.
I also saw this $9.99 coupon for a Math for Games course on Udemy.
https://www.udemy.com/course/math-for-games/?couponCode=FUNMATH
It looks like the content is similar to the math covered in this course: 3D Graphics Programming from Scratch
A Programmer’s Introduction to Mathematics was mentioned on HN today:
https://news.ycombinator.com/item?id=28197103
Other math resources from the comments:
- Mathematics for the adventurous self-learner | Neil Sainsbury
- Basic Mathematics by Serge Lang
- Structure and Interpretation of Classical Mechanics, Second Edition (physics)
I was just taking a look at this intriguing Complex Analysis text, and in the acknowledgments the author lists some resources he used for creating interactive math content:
Some of these I’m familiar with but others I’m not. I thought it would be handy to collect them here for me to refer back to sometime.
GeoGebra looks interesting.
It sure does. I really need to spend some more time getting familiar with it. It seems full of great features. Lots of math educators use it, apparently.